On display now at the New York American Museum of Natural History through January 6, 2019.
Experience design for multiple exhibits in the 2018 AMNH Unseen Oceans show.
Lighting direction, design, DMX programming, Brightsign integration and video playback synchronization.
Design and installation for the 180° projection wall. Video playback system design. Direction of permanent A/V system integration.
Technical direction for audio/video execution for entire show.
Alexander Wang & Matte
Determined to make his runway an interactive form of art, Alexander Wang opened his NYFW 2017 show to the streets of Brooklyn. Celebs, retailers, and fans watched from the sidewalks as a party bus brought models to three remote runway locations.
In collaboration with Matte Projects, multiple live videographers and camera feeds covered the entire event. The camera feeds were sent remotely via 4G to a broadcast studio where we put together a line cut, combined in real time with glitch effects and custom lo-fi graphics to stylize the show for the over 80K viewers watching via Facebook and AlexanderWang.com.
Here and Elsewhere
Here and Elsewhere was a live VR experience broken out to four 22 foot projection screens, no goggles needed. A musical performance from Vatican Shadow accompanied a 3D landscape created by David Lobser. Built and operating in collaboration with Super Bright Studios.
Porter & Madeon - Shelter
Encompassing 43 shows worldwide and ending on Coachella’s main stage, Shelter was a collaboration between producer/DJ’s Porter Robinson and Madeon. Both artists felt the visual experience for this show would have to be highly stylized and perfectly paired with their live show. We worked closely with artists and animators to produce a dynamic, scalable and reactive visual show for the tour. Working with our lighting and live production team we programed an immersive visual experience revered by fans and music industry insiders world-wide.
Content developed for touring DJ’s and bands for use at venues and festivals around the world. Created to be scalable, modular and ideal for music reactive playback systems. Tools like Resolume, Unity and Max/MSP/Jitter help infuse real time perspective in our work using standard tools like After Effects, Premier, Motion, and Blender.
Custom visual platform for Chrome Sparks’ live shows. Created for video existing within the endless LED octagon set piece by Smooth Technology, these visuals could also be performed on traditional screens when the octagon wasn’t present. Designed as a standalone app in Unity with midi implementation for full control via Ableton Live. Imagery resembling Chrome Sparks album art paired with custom visual processing help enhance the octagon’s musically driven portal to infinity.
Soul Cycle x Target
Visual experience for the launch of Soul Cycle’s collaboration with Target. In an exclusive Soul Cycle session, riders participated in a multimedia experience that led them through dynamic landscapes and environments provided by our immersive real-time graphics and visuals in conjunction with a live performance by pop artist Rachel Platten.
When Neon Indian took their new album on tour in 2016, Microsoft commisioned a live visual experience for their show.
Working with Volvox Labs we took 6 Kinect cameras and custom Touch Designer software on the road. Each band member had a Kinect camera driving 3D visuals we then brought into Resolume. This allowed for quick mixing between generative visuals, custom content, and effects, for a dynamic and stylized show.
Our work with Porter Robinson began with his DJ debut at Coachella in 2012 where we formed a close and evolving relationship in the direction for his live visual experience.
Porter’s full live show began with his critically acclaimed Worlds tour in 2014 where we produced a show that maintained Porter’s aesthetics while incorporating a variety of animators and content creators. The show was edited and produced to sync and react dynamically with each varying performance.
Virtual Self is Porter’s latest project, referencing his love of rhythm games and 2000’s techno nostalgia. The tightly woven aesthetic is the result of a production collaborating with 3D artists and animators in New York and Tokyo and can be seen across Virtual Self live shows, music videos, and social media.
Color Cathedral and Browser Whales were designed as meditative spaces accessible via web browser. These WebGL sketches invite users to hang out in a 3D game space complete with soundtrack. They encourage you to slow down and experience a single environment through a portal often associated with information overload.
Legends was commissioned for Moogfest 2016 as an interactive 3D environment accompanying a live ambient set by North Americans. Originally built as a web based music video game, it was brought into the physical realm as an immersive environment. The lo-fi landscape reminiscent of Max Payne and 2001 a Space Odyssey resemble the bleak ambient sound textures that make up North American’s Legends EP.
Streamer is an interactive music video game created for Airbird, aka Joel Ford. Playing with the infinite runner genre and changing camera angles, the user can direct their own experience from inside the 3D landscape. The objects and particles in the game respond to the music and progress in a similar manor, seemingly random at first but developing into a controlled loop. Playable as an app on Mac or PC or in browser with the (now deprecated) Unity Webplayer plugin. Link: Streamer press on Kill Screen Online
Absolut Electrik Nights
Part of Absolut’s ‘Electrik Nights’ campaign, and in conjunction with Smilebooth, photo booths at the event fed into a custom networked video server that dynamically arranged, scaled and animated the captured images in real time while incorporating them into Absolut’s branding on a 50-foot-wide video wall.
This experience provided a direct visual connection between the party goers and Absolut’s branding. Participants left the photo booth experience with a physical copy of their branded pictures, digital animated GIFs sent via email proceeded to see their images animated on the branded video wall. Guests would also often take a picture of themselves on the branded wall and post it to Instagram. The end result was a rich interactive experience with multiple branded points of take away.
Director and Technical Producer
Technical direction for live video broadcasts for international speaking engagements. Direction and production of broadcast satellite trucks, television production studios, live venue integration and in studio broadcasts.
Technical direction and production for a wide range of "TED Talk" style events in New York, London and Paris.
Design and production of multiple fully automated in-house live broadcast studios.